
| Judul | Head First Design Patterns : Building Extensible & Maintainable Object-Oriented Software / Eric Freeman; Elisabeth Robson |
| Pengarang | Freeman, Eric Robson, Elisabeth |
| EDISI | 2nd. Ed. |
| Penerbitan | Boston : O'Reilly, 2021 |
| Deskripsi Fisik | ix, 632p. :ill. ;23 Cm. |
| ISBN | 978-1-492-07800-5 |
| Subjek | COMPUTER SOFTWARE - DEVELOPMENT JAVA (COMPUTER PROGRAM LANGUAGE) |
| Catatan | Contents: 1. Welcome to design patterns: intro to design patterns 2. Keeping your objects in the know: the observer pattern 3. Decorating objects: the decorator pattern 4. Baking with OO goodness: the factory pattern 5. One-of-a-Kind objects: the singleton pattern 6. Encapsulating invocation: the commond pattern 7. Being adaptive: the adapter and facade patterns 8. Encapsulating algorithms: the template method pattern 9. Well-managed collections: the iterator and composite patterns 10. The statae of things: the state pattern 11. Controlling object access: the proxy pattern 12. Patterns of patterns: compound patterns 13. Patterns in the real world: better living with patterns 14. Appendix: leftover patterns |
| Bahasa | Inggris |
| Bentuk Karya | Bukan fiksi atau tidak didefinisikan |
| Target Pembaca | Umum |
| No Barcode | No. Panggil | Akses | Lokasi | Ketersediaan |
|---|---|---|---|---|
| 132023212 | 005.1 Fre h | Dapat dipinjam | Perpustakaan Pusat - KK KKB Koleksi Khusus |
Tersedia
pesan |
| Tag | Ind1 | Ind2 | Isi |
| 001 | INLIS000000000152930 | ||
| 005 | 20231009022319 | ||
| 007 | ta | ||
| 008 | 231009################g##########0#eng## | ||
| 020 | # | # | $a 978-1-492-07800-5 |
| 035 | # | # | $a 0010-1023000191 |
| 082 | # | # | $a 005.1 |
| 084 | # | # | $a 005.1 Fre h |
| 100 | 1 | # | $a Freeman, Eric |
| 245 | 1 | # | $a Head First Design Patterns : $b Building Extensible & Maintainable Object-Oriented Software /$c Eric Freeman; Elisabeth Robson |
| 250 | # | # | $a 2nd. Ed. |
| 260 | # | # | $a Boston :$b O'Reilly,$c 2021 |
| 300 | # | # | $a ix, 632p. : $b ill. ; $c 23 Cm. |
| 505 | # | # | $a Contents: 1. Welcome to design patterns: intro to design patterns 2. Keeping your objects in the know: the observer pattern 3. Decorating objects: the decorator pattern 4. Baking with OO goodness: the factory pattern 5. One-of-a-Kind objects: the singleton pattern 6. Encapsulating invocation: the commond pattern 7. Being adaptive: the adapter and facade patterns 8. Encapsulating algorithms: the template method pattern 9. Well-managed collections: the iterator and composite patterns 10. The statae of things: the state pattern 11. Controlling object access: the proxy pattern 12. Patterns of patterns: compound patterns 13. Patterns in the real world: better living with patterns 14. Appendix: leftover patterns |
| 650 | # | # | $a COMPUTER SOFTWARE - DEVELOPMENT |
| 650 | # | # | $a JAVA (COMPUTER PROGRAM LANGUAGE) |
| 700 | 1 | # | $a Robson, Elisabeth |
| 990 | # | # | $a 132023212 |
| 990 | # | # | $a 132023212 |
| 990 | # | # | $a 132023212 |
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