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Judul Videogames and Metareference : Mapping the Margins of an Interdisciplinary Field / Theresa Krampe; Jan-Noël Thon (Editors)
Pengarang Krampe, Theresa
Thon, Jan-Noël
EDISI 1st ed
Penerbitan London : Routledge, 2025
Deskripsi Fisik 302p. :ill
ISBN 9781003538592
Subjek VIDEO GAMES—PHILOSOPHY
VIDEO GAMES—CRITICISM AND INTERPRETATION
METAFICTION
DIGITAL MEDIA—PHILOSOPHY
INTERDISCIPLINARY APPROACH TO KNOWLEDGE
Abstrak Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention. This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies.
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Lokasi Akses Online https://www.taylorfrancis.com/books/oa-edit/10.4324/9781003538592/videogames-metareference-theresa-krampe-jan-no%C3%ABl-thon?context=ubx&refId=5f7be0f3-9d24-4b03-889f-8662ebc06edf

 
No Barcode No. Panggil Akses Lokasi Ketersediaan
538825192 794.8 Vid Baca Online Perpustakaan Pusat - Online Resources
Ebook
Tersedia
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245 # # $a Videogames and Metareference : $b Mapping the Margins of an Interdisciplinary Field /$c Theresa Krampe; Jan-Noël Thon (Editors)
250 # # $a 1st ed
260 # # $a London :$b Routledge,$c 2025
300 # # $a 302p. : $b ill
520 # # $a Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention. This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies.
650 # # $a DIGITAL MEDIA—PHILOSOPHY
650 # # $a INTERDISCIPLINARY APPROACH TO KNOWLEDGE
650 # # $a METAFICTION
650 # # $a VIDEO GAMES—CRITICISM AND INTERPRETATION
650 # # $a VIDEO GAMES—PHILOSOPHY
700 0 # $a Krampe, Theresa
700 0 # $a Thon, Jan-Noël
856 # # $a https://www.taylorfrancis.com/books/oa-edit/10.4324/9781003538592/videogames-metareference-theresa-krampe-jan-no%C3%ABl-thon?context=ubx&refId=5f7be0f3-9d24-4b03-889f-8662ebc06edf
990 # # $a 538825192
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